Farming Simulator 25 · mod manager · free & open source
Silo organizes hundreds of mods, names the one that crashed you, catches conflicts before they bite, and pulls ModHub, GitHub and Nexus into a single honest catalog — without ever touching your saves.
The problem
Everything lands in one mods/ directory. When something breaks, the game won't tell you what. Silo fixes the parts the game left out.
The log scrolls a wall of red and names nothing. You disable mods at random and pray.
Two mods claim the same map, filltype or vehicle type — and one quietly wins, or the save corrupts.
ModHub says outdated, GitHub shipped days ago, and you can't tell which number is real.
A mod lives on ModHub, its dev on GitHub, a mirror on Nexus. No one place tells the whole story.
What Silo does
Every heavy job — parsing archives, decoding icons, hashing, walking trees — runs off the UI thread in Rust. It stays fast at 700+ mods.
Reads log.txt, separates real errors from cosmetic noise, and names the mod at fault — instead of leaving you to guess.
Catches duplicate active maps (an instant crash), and colliding filltypes, vehicle types and scripts across your set.
One canonical record per mod, aggregating ModHub, GitHub and Nexus — with the real latest version across all of them.
When the log can't name the culprit, Silo automates "disable half, relaunch" to isolate it — and safely restores your active set.
Curate profiles and project only the active set into the game's flat folder at launch — via junction, never by moving your files.
Generates a companion mod that teaches your equipment a stubborn map filltype — the "sugar beet" fix, with no vehicle edits.
Star the repo on GitHub, endorse on Nexus, open the ModHub page to rate — through your own accounts. Silo brokers the action; it never holds your data.
Why you can trust it
// open
Every line is on GitHub. Audit it, fork it, build it yourself.
// quiet
Silo phones home to nobody. There's nothing to sign up for.
// safe
It projects with links and backs up before it writes. Your saves are never touched destructively.
// everywhere
One native app, per-OS game discovery, no runtime to install.
How it works
Silo finds your mods folder, parses each archive off-thread, and categorizes everything — cached so the next scan is instant.
Sort, tag, rate and build loadouts. See conflicts and update status before you ever launch the game.
Only your active set is linked into the game folder at launch. Quit, switch profiles, relaunch — nothing is ever moved.
Questions
Yes — Silo is free, forever, and fully open source. There's no account to create, no paid tier, and no telemetry. Every line is on GitHub to audit, fork or build yourself.
It's a management layer for your Farming Simulator 25 mods. Silo organizes your library, reads log.txt to name the mod that crashed you, detects conflicts (duplicate maps, colliding filltypes, vehicle types and scripts), and aggregates ModHub, GitHub and Nexus into one canonical catalog with the real latest version across all three.
No. Silo projects only your active set into the game's mods folder using links (junctions) at launch — it never moves your files, and it backs up before it writes. Your saves are never touched destructively, and everything it does is reversible.
Windows, macOS (Intel & Apple Silicon) and Linux. It's one native app with per-OS game discovery and no runtime to install.
Yes. Silo keeps one canonical record per mod that aggregates all three sources, so you see the true latest version and can act on each — star on GitHub, endorse on Nexus, open the ModHub page to rate — through your own accounts. Silo brokers the action; it never holds your data.
No telemetry and no account, so there's nothing to sign up for and nothing phoned home. The catalog data comes from a public read-only API; your library and actions stay on your machine and in your own source accounts.
Download
Free, forever. Grab the installer for your platform, or build it from source.
Silo is open source and unsigned, so Windows SmartScreen or macOS Gatekeeper may warn on first launch — you can read or build the source to verify it yourself. Auto-update lands after beta.