Help
How to use Silo, one topic per page. Start with what's going wrong, or browse every topic below. Still stuck? Ask in Discord or GitHub Discussions.
What's going wrong tonight?
- The game crashed or won't load Crashes and Last run
- The log doesn't name a mod Find the problem mod
- Two mods fight over the same thing Conflicts
- Equipment won't take a map's filltype Fill type bridge
- I don't know what's out of date Updates
- I can't match a friend's server Multiplayer
- The game doesn't see my mods Mods folder
- My mods folder is a mess Organize and curate
All topics
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Getting started
- Getting started Install Silo, go through the three-step setup, and find your way around the sidebar and the header.
Your library
- Active and parked Every mod in your library is either active, so the game loads it, or parked, kept by Silo and not loaded.
- Mods folder Silo uses the folder Farming Simulator 25 reads, and you can choose another one in Settings, then Mods folder.
- Library archive Your library archive is where Silo keeps parked mods, and you can move it to another folder or drive.
- Organize and curate Organize files loose mods into category folders, and favorites, tags, ratings, notes and flags help you find your way around a big library.
Mod sets
- Mod sets A mod set is a saved list of active mods you can switch back to later, with a preview of what changes and an Undo.
- Share a set Share a mod set as an unlisted link on your GitHub or as a .silo file, and open the sets friends share with you.
- Savegames Mod sets, Savegames shows each career save with the mods it needs, and lets you switch to those mods, back the save up or change its game settings.
- Multiplayer The host shares a Multiplayer check file, and each player checks their active mods against it before joining.
Finding and updating mods
- Browse Browse searches Silo's catalog of ModHub and GitHub mods, installs GitHub mods for you, and opens ModHub mods on ModHub.
- Updates Updates checks your mods against Silo's catalog when you ask, installs GitHub updates in place, and walks you through ModHub updates.
- Mod integrity The integrity check tells you whether the mod file you have is the build its author published, or whether files in it have changed.
When something breaks
- Problems Diagnose, Problems lists the mods that can't load as they are, whichever mods you have switched on, and what to do about each one.
- Conflicts Diagnose, Conflicts shows which of your active mods clash with each other, how much it matters, and lets you park one of them.
- Crashes and Last run Silo reads the game's log after each run, tells you when your last game ended unexpectedly, and names the mod that most likely caused it.
- Find the problem mod When the game crashes and the log doesn't name a mod, Find the problem mod tests half your mods at a time until it finds the one at fault, then puts your mods back.
Tools
- Mod settings Many mods keep their options in a settings file, and Silo lets you change them from a form, with a backup before every save.
- Fill type bridge When a map adds a fill type none of your equipment will touch, the Fill type bridge builds a small companion mod that adds it to the categories your equipment accepts.
- Controls map The Controls map shows every action in one place with the key, mouse button or gamepad button that triggers it, and highlights inputs that do more than one thing.
Settings and help
- Settings and accounts What each part of the Settings page does, from theme and update checks to the GitHub account, diagnostics and maintenance.
- Troubleshooting What Silo's common messages mean, answers to frequent questions, and where to ask for help.